Supplemental Document: eneralizing Wave Gestures from Sparse Examplesor Real-time Character Control

نویسندگان

  • Helge Rhodin
  • James Tompkin
  • Kwang In Kim
  • Edilson de Aguiar
  • Hanspeter Pfister
  • Hans-Peter Seidel
  • Christian Theobalt
چکیده

Virtual characters often have their motion defined by an animation database, as is typical in video games. We organize an animation database into a parametrized motion graph. Motion graphs structure animation databases: Nodes in the graph represent decision points, and edges represent feasible transitions between motions. Rose et al. [1998] and Heck and Gleicher [2007] extend this structure where a node represents a motion class (e.g., walking) which is parametrized by motion properties such as speed or style.

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تاریخ انتشار 2015